More Bang for Your Buck: The New Era of User Acquisition | LEE, PANYASIRI, LEKSELL, WONACOTT

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When it comes to games, particularly free-to-play online and mobile games, synchronizing supply and demand is a challenge that remains inevitable, especially as we move toward an increasingly saturated global games market. Meeting the demands of a constantly growing consumer/user pool means rising development costs and often a decline in profit margins. This uphill trend leads the marketers who are tasked with gaining the highest levels of visibility for these products with one important question: Where do you allocate your marketing dollars to most effectively acquire new players, while keeping current users engaged at the most reasonable cost?

Maximizing marketing dollars in this ever-evolving industry is a top-of-mind concern for game developers on all platforms across the globe. In this session, games industry experts will discuss the biggest challenges facing building a new user base for your games, while exploring the most efficient ways to resourcefully leverage user data and other resources to implement effective marketing strategies online and across other mediums.

Delivered at Casual Connect Asia, May 2012.




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Tags:
BBC Worldwide
Gustaf LEKSELL
iQU Group Asia
Jason WONACOTT
SEA Gaming
Stephane PANYASIRI
Thomas LEE
Wonacott Communications