As next generation consoles loom on the horizon, what lessons can Flash game developers learn from blockbuster console game makers? What are best practices in art, design and player engagement that should make the leap to Flash, F2P and Social Games? What features and mechanics will help deepen engagement and monetization - and which are just noise? In this lecture, Kabam General Manager Justin Lambros will look at both sides of the coin, drawing on his experience creating massively multiplayer Flash games as well as a decade of experience at traditional gaming companies like EA, Marvel, Sega and Lucas Arts.
Delivered at the Flash Gaming Summit @ Casual Connect Seattle, July 2012.