Free 3ds Max Tutorial: Create Universal Photoreal Cloud Assets for Every Renderer - CloudGen 1.0
Uncover the secrets of volumetric cloud creation in this comprehensive tutorial!
Join me and learn the power of the new thinkingParticles CloudGen Node, recently introduced in the latest hotfix. Learn how to generate 100% procedural volumetric clouds in 3ds Max, exploring faster techniques compared to traditional methods.
Discover the incredible creative possibilities with CloudGen, allowing you to craft and save high-resolution OpenVDB files of your volumetric clouds. I will guide you through the process, sharing insights on rendering within 3ds Max using finalRender and exploring OpenVDB issues with other popular renderers like Arnold, VRAY, and Houdini's rendering methods. Uncover a surprising revelation within OpenVDB files and how finalRender excels in delivering expected results. Dive into the world of CloudGen and elevate your cloud creation game! Learn how to overcome the lack of OpenVDB support, found in the aforementioned rendering engines.
Current users of thinkingParticles can Download Hotfix SP4 including CloudGen now.
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Get inspired - check in with the creative community at cebas fb pages and scoop for ideas:
facebook.com/cebasVT/ (thinkingParticles & VFX)
facebook.com/rendersoftware (finalRender & PSD-Manager)
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facebook.com/groups/thinkingparticles/
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