From Big Studios to Indie Games with Geoffrey Ernault (Senior Concept Artist to Game Creator)

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Published on ● Video Link: https://www.youtube.com/watch?v=xrJSLbFJ7XE



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Join ATMO as we explore the inspiring journey of Geoffrey Ernault, a senior concept artist renowned for his work in the film and game industries, including an impactful stint at Riot Games. In this episode, Geoffrey delves into his risky move from big studio projects to creating his own indie game. Get an inside look at his ambitious underwater roguelite game, 'Tides of Tethys,' and discover his unique digital art techniques, as he demonstrates how to use custom shape brushes and smudge tools. Whether you're an aspiring artist or a seasoned veteran, gain valuable insights into Jeffrey's creative process, the challenges he faces, and his drive for innovation in the ever-evolving world of concept art and game development.

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Geoffrey's ATMO Profile: https://atmovfx.com/artist/357/geoffrey-ernault
Tides of Tethys Trailer: https://www.youtube.com/watch?v=y_JmqWyAVR8
Tides of Tethys on Steam: https://store.steampowered.com/app/1570840/Tides_of_Tethys/
Black Rust website for Tide's of Tethys: https://black-rust.com/
Black Rust instagram: https://www.instagram.com/blackrustllc
Black Rust X Page: https://x.com/BlackRustLLC
Geoffrey's X Page: https://x.com/exphrasis

Jordan's X Page: https://x.com/jlipstockArt

ATMO Discord: https://discord.gg/xmWC64uq
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ATMO Instagram: https://www.instagram.com/atmovfx_official/
ATMO X: https://x.com/ATMOvfx
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00:00 Intro
01:29 Introducing Geoffrey Ernault
02:18 Diving into Game Development and Career Transitions
03:54 The Indie Game Journey: Challenges and Rewards
08:23 From Childhood Dreams to Concept Art
17:46 Breaking into the Industry: Education and Early Career
24:12 Concept Art vs. Illustration: Understanding the Differences
26:56 Showcasing Work and Tools on Atmo
38:02 Exploring the Painterly Look
40:13 Organizing and Uploading Art
41:24 Feedback and Markups
44:17 3D Modeling and Painting Techniques
01:02:19 Custom Shapes in Photoshop
01:10:19 Exploring Custom Brushes and Techniques
01:12:05 Discussing Artistic Inspirations and Techniques
01:14:38 Balancing Passion and Professional Work
01:17:22 Introducing the Game Development Journey
01:20:00 Tides of Tethys trailer
01:23:02 Challenges and Learnings in Game Development
01:33:38 Community Engagement and Future Plans
01:36:51 Final Thoughts and Encouragement




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