Unlocking VFX Secrets: Procedural Workflows, Houdini & Unreal Engine with Adrien Lambert

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Join us for an insider's look into the world of visual effects with Adrien Lambert, Environment supervisor at ILM. Explore the techniques and tools used to create stunning environments and procedural destruction in iconic projects like 'The Last of Us.' Learn about Adrian's career journey and his work with JJ Abrams' Bad Robot, alongside insights from an experienced environment artist on mastering Houdini and Unreal Engine. Discover the significance of procedural modeling, real-time 3d, USD workflows, and the unseen effort behind invisible effects. This episode is packed with invaluable advice and trends for aspiring VFX artists.

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00:00 Intro
01:48 Introducing Adrien Lambert
02:42 Career Journey: From Compositor to Environment Artist
04:05 Breaking into the Industry: Education and Early Jobs
10:14 Freelancing and Big Breaks with Bad Robot
15:27 Industry Challenges and the Impact of AI
28:19 Balancing Work and Personal Projects
41:19 Saving for Bigger Projects
42:52 Exploring Indie Game Development
44:13 Balancing Work and Personal Projects
46:27 Remote Work Challenges
47:48 Introducing ATMO
49:09 Navigating ATMO Website
50:53 Adrien's Artwork Portfolio
54:15 Destruction Tools and Techniques
01:07:16 VFX in The Last of Us
01:24:33 Personal Projects and Ghibli Fan Art
01:25:48 Houdini and Unreal Engine Workflow
01:26:18 Procedural Generation in Houdini
01:26:55 Exporting and Optimizing Assets for Unreal
01:27:34 Real-Time Projection and Matte Painting in Unreal
01:27:53 Creating Realistic Bricks and Destruction
01:30:13 Challenges with Rendering in Unreal
01:31:21 Render Layers and Shaders in Unreal
01:33:41 Procedural Shading and Material Instances
01:45:45 Exploring USD and Its Applications
01:52:55 Procedural Modeling Techniques
02:03:57 Creating Realistic Environments
02:06:54 Conclusion and Future Projects




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