Frostpunk 2 (PC) Review - There’s more to fear than the elements

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Frostpunk 2
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Frostpunk 2 is not exactly what I expected from a sequel, but it didn’t take long for me to appreciate the shift in gameplay focus. The first game was a gruelling city-builder with choice-driven narrative elements, in which you cautiously expanded your city outwards from the warmth of a central generator, trying to balance resource production, resource consumption, research goals, and survivor demands as temperatures plunged. The basics remain unchanged in Frostpunk 2, but the increased scale and longer timespans result in gameplay that can feel more hands-off, as you juggle supply lines and appease political factions through menus, toggles, and map screens – with less of a focus on traditional city-building optimisations.

0:00 - Intro and premise
1:25 - An expanded, multi-chapter campaign
3:36 - A bigger scale coupled with political drama
6:31 - Conclusions
7:29 - Score

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Frostpunk 2 was reviewed on PC using a code provided to gameblur by the publisher.

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