"Fuck You, Keeby Team!" - PART 10 - Super Smash Bros.

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Duration: 3:29:03
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You're going down, or my name isn't nearly the same as yours! POYO.

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CHAPTER SELECT:
0:00:00 Intro
0:00:11 Title Screen
0:02:21 1P Mode: Kirby
0:02:52 Stage 1 vs. Link
0:04:24 Stage 2 vs. Yoshi Team
0:06:31 Stage 3 vs. Fox
0:07:39 Bonus Stage 1: Break the Targets!
0:08:26 Stage 4 vs. Mario Bros.
0:09:14 Stage 5 vs. Pikachu
0:10:35 Stage 6 vs. Giant Donkey Kong
0:12:06 Bonus Stage 2: Board the Platforms!
0:13:31 Stage 7 vs. Kirby Team
0:15:09 Stage 8 vs. Samus
0:16:17 Stage 9 vs. Metal Mario
0:17:57 Bonus Stage 3: Race to the Finish!
0:18:45 Stage 10 vs. Fighting Polygon Team
0:22:26 Final Stage vs. Master Hand
0:24:49 Ending & Credits
0:25:35 Break the Targets
0:30:34 Board the Platforms
0:58:37 1P Mode: Yoshi
1:14:12 1P Mode: Fox
1:28:15 1P Mode: Samus
1:43:06 1P Mode: Link
1:57:31 1P Mode: Mario
2:11:31 VS Mode
3:26:52 Title Screen
3:28:31 Outro

- - -

Super Smash Bros. is a fighting video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. The game is a crossover between many different Nintendo franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Mother, F-Zero, Yoshi, Kirby, Star Fox and Pokémon.

The Super Smash Bros. series is a departure from many fighting games; instead of winning by depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as damage is taken and can exceed 100%, with a maximum damage of 999%. As this percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, many suspended in an otherwise empty space. When knocked off the stage, a character may use jumping moves in an attempt to return; some characters have longer-ranged jumps and may have an easier time "recovering" than others. Additionally, characters have different weights, making it harder for heavier opponents to be knocked off the edge, but reciprocally harder for them to recover once sent flying.

While games such as Street Fighter and Tekken require players to memorize relatively lengthy and complicated button-input combinations often specific to only a particular character, Super Smash Bros. uses the same control combinations to access all moves for all characters. Characters are additionally not limited to only facing opponents, instead being allowed to run around freely on the stage. The game focuses more on aerial and platforming skills than other fighting games, with relatively larger, more-dynamic stages rather than a simple flat platform. Smash Bros. also implements blocking and dodging mechanics. Grabbing and throwing other characters is also possible.

"VS. Waning Masked Dedede & Waxing Masked ​Meta Knight" by Hirokazu Ando
"Masked Dedede" by @qumumusic
https://www.youtube.com/watch?v=4a9PICPleuI

#TheDreamyLetsPlay #NightmareInTheDreamyLetsPlay #SmashBros




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Tags:
let's play
playthrough
the d-pad
nintendo
dpad
kirby
the dreamy let's play
nightmare in the dreamy let's play
super smash bros.
master hand