Furi - THE SONG Boss Walkthrough (No Death Let's Play Furi PS4 Gameplay)
Welcome to PART 6 of my Let's Play FURI series!
Sixth boss of the game, The Song. Your sweet words will not sway us, woman.
PS4 Trophy: Don't Listen to Her
FIRST (PLAYLIST) ► http://bit.ly/FuriInfy
PREVIOUS ► https://youtu.be/zyuYnz844cU
This game is played on the Furi (recommended) difficulty. It is a No Death challenge run. Anytime I lose a life I will restart the fight. It also serves as a how to/walkthrough of the boss fights, with brief descriptions on their attack patterns and how to dodge, negate, and counter said attacks.
This is Episode 6 of my Furi Playthrough Gameplay, recorded on PS4.
Thanks for watching! #Furi
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Fallout 4 Max Charisma Build ► http://bit.ly/Fallout4Infy
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Intro ♠ http://velosofy.com/posts/intro-template-090
Outro ♫ Dark Star by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100534
Artist: http://incompetech.com/
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noun: fire across the infinite night sky
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Gamespot review: http://www.gamespot.com/reviews/furi-review/1900-6416472/
When I first set my eyes on the stylish boss battle game Furi, I was sold by its striking presentation and excited about its mix of shoot-'em-up action and swordplay. It pits you against just under a dozen bosses, most of whom are relentless, strong, and fast. They don't just have one health bar; they have multiple, each one representing a new, and more challenging phase of combat. Their designs are the work of Afro Samurai artist Takashi Okazaki, and each is distinct and challenging in their own way; you won't soon forget their faces, let alone their fiendish fighting styles.
Armed with an energy pistol, a sword, and the ability to dash, you have to fight bosses that turn invisible, bosses that automatically generate protective barriers, and bosses that emit dense and chaotic waves of bullets. Most stages are small circular arenas, but there are other locations that bend the rules, introducing a web of platforms or shifting to a 2D plane. Every battle is heightened by a thumping, energizing song from artists like Carpenter Brut and Danger, whose electric compositions are second-to-none, providing the perfect accompaniment whether you're on the brink of victory or the verge of defeat.
Battles typically encompass two phases of fighting: free-roaming in an arena, and close-quarters within a small, circular boundary. While free-roaming, you play Furi like a twin stick shooter, where the direction of movement is independent from the trajectory of your gun's projectiles. Though your gun allows you to attack enemies from afar, they are only vulnerable at certain times, often in the middle of an action that ultimately produces an attack you have to avoid, or if you're quick with your sword, deflect back. So you fire your gun and dance out of harm's way, but when a boss rushes up for a melee attack, you have two options: dash away, or try to parry their attack. Dash, and you may be safe, but you are doing yourself a disservice. To succeed at Furi is to master the art of parrying, and anything less will almost certainly guarantee failure in later stages.
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