Fusion Gameplay | sci-fi third-person shooter game with the survival horror elements | #Shorts

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Fusion is a sci-fi third-person shooter game with the survival horror elements. This is a new franchise based on Slavic mythology.

Itch: https://red-mountain-games.itch.io/fusion
Twitter: https://twitter.com/RedMountainGame
Youtube: https://www.youtube.com/channel/UCi7oKdEY4Q2BuDWv2uLPwxw?view_as=subscriber

The game places the player at the floor of station Black Mountain with lots of questions and no answers. It is the player's job to unravel the mystery of what happened and who is responsible for everything. The protagonist’s main task is to survive and leave the station.

The game starts with an electromagnetic explosion on the very deep level of the Black Mountain station. The protagonists - a robot PAN and a director of the “Fusion” project - Natasha Melnyk - start their journey from there. They need to figure out the true reason for what has happened.

The game world is planned to be presented as the underground station. It’s based on two different worlds: the underworld (Nav) and our world (Yav) where the players will be placed. The Nav world is the place where most of the enemies came from, and where 3 divine beings were locked: Mära, Chort and Chornobog. And their "dog" named Poterchata. The station is the hassle place, many enemies, dark creatures, survivors with their own interests which most of the time are not the same as the protagonists. A Dangerous place where you need to survive.

The core gameplay in Fusion will be a mix of shooting, tactics and stealth combined with a limited melee combat system. Also the game will have an upgrade system for both main characters and weapons. More specific weapons will be used to solve puzzles and improvise on different strong sides of the enemies.

There are 2 game modes in the build:

- Storyline (explains to the player how it all started and its purpose, but does not show all the gameplay mechanics)

- Gameplay Arena (one location with an endless spawn of various enemies; opportunity to try most of the conceived game mechanics; dynamic gameplay)

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