Future Redeemed - No White Damage Numbers (No Topple Lock) (Postgame Spoilers)

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Published on ● Video Link: https://www.youtube.com/watch?v=QHOxpKJQENE



Duration: 4:37
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No editing on this one other than some trimming.

Test on both easy and normal: When being hit by Abaasy's "red" spike damage and retaliating with my own "purple" counterspike, the game consistently stops displaying any of my own "normal" "white" damage numbers (while it does just before the enemy enrages - this is not a result of me turning off the display). Just something interesting I came across, and am glad to learn is not a memory leak... (probably).

First clip: normal mode smash into chain, enemy enrages and then white numbers stop showing
Second clip: easy mode chain, enemy enrages and then white numbers stop showing, but showing the whole chain to demonstrate that it is consistent throughout

I've never noticed it before since usually I Launch before a chain/enrage. If it is Launched it can't enrage/activate spike.

I'm auto-selling the material drops but I still need Saturnis Rings.