Galaga - (NES) - Gameplay

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GALAGA - (NES) - RELEASED FEBRUARY 15, 1985

Galaga[a] is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing.

It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.

Although released for the NES in Japan on February 15th, 1985, it's North American release did not occur until November 1988. Galaga is a fixed shooter. The player mans a lone starfighter at the bottom of the screen, which must prevent the Galaga forces from destroying all of mankind.[

The objective of each stage is to defeat all of the Galaga aliens, which will fly into formation from the top and sides of the screen. Similar to Galaxian, aliens will dive towards the player while shooting down projectiles; colliding with either projectiles or aliens will result in a life being lost.

Atop the enemy formation are four large aliens known as the "Boss Galaga", which take two shots to destroy. These aliens can use a tractor beam to capture the player's ship, returning with it to the top of the formation and costing the player a life. Should additional lives remain, the player has an opportunity to shoot down the Boss Galaga holding the captured ship.

Shooting it down as it dives towards the player will result in the captured ship being rescued, and it will join the player's ship, transforming it into a "dual-fighter" with additional firepower and a larger hitbox. However, destroying a Boss Galaga with a captured ship while it is in formation will instead cause the fighter to turn against the player and act as an alien. The ship will return in a later level as part of the formation.

Some enemies can morph into new enemy types with different attack patterns, with one even taking the form of the Galaxian Flagship. Stages are indicated by emblems located at the bottom-right of the screen. Enemies become more aggressive as the game progresses, increasing their number of projectiles and diving down at a faster rate. The third stage and every fourth thereafter is a bonus stage, where the aliens fly in a preset formation without firing at the player.




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