Game & Watch Gallery 4/Gallery Advance Title in Stereoscopic 3D!
This video has been in the works for a while now, mostly because I've been procrastinating, but it's finally done! I'm currently sick while typing this, so I might end up forgetting to talk about some stuff I had planned.
This is my attempt at turning the title screen of Game & Watch Gallery 4 (AKA Gallery Advance, GameBoy Gallery 4) into stereoscopic 3D, running at 60fps. Strangely, YouTube doesn't seem to be displaying this at 60fps despite a shorter clip used as a test successfully running at 60fps. No idea what's happening with that.
The original game screen is the image on the right, and has been painstakingly recreated in Adobe Flash CS3 to 98% accuracy. I was also thinking about possibly turning this into an interactive flash file and uploading it to Newgrounds or SWFChan. Would anybody be interested in that? Let me know in the comments.
While creating this, I noticed a lot of things. First of all, not all of the characters are animated. Somehow, by only having about 4 characters active at a time, the developers have given the illusion of a crowd. Not only that, but each time you go back to the title screen, there's a chance a different 'scene' will load, as well as the background independently changing colour. There are 3 scenes in total (shown in this video), but strangely the Koopa Troopa never animates. I was intrigued by that last observation and I began looking for evidence of him having an animation cycle. And I found one! I'll explain in the paragraph below. Anyway, other observations I noticed were that each character seems to be drawn by different artists? Although this is just speculation based on the styles used, and I have noticed an animation error with every single character LMAO.
So the Koopa Troopa animation. I looked for any cheat codes online that control the animation for characters and either they don't exist, or are buried somewhere online. I think it's more than likely the former! So I did what any person with an emulator does, and started tinkering around to see if I could find the right memory address, and the make the code myself. It took a while, but I eventually succeeded! This code turns him on: 02000DFF 00000001. Most of the other characters are as simple as flipping a flag too, with the exceptions being Bob-Omb and the Toad stack. Otherwise here are the codes to turn characters on:
Baby Yoshi: 0200082F 00000001
Lower Toad: 020008AB 00000001
Peach: 02000927 00000001
Wario: 020009A3 00000001
Luigi: 02000A1F 00000001
Donkey Kong Jr.: 02000A9B 00000001
Bowser: 02000B17 00000001
Donkey Kong: 02000B93 00000001
Lakitu: 02000C8B 00000001
Starman: 02000D07 00000001
Yoshi Egg: 02000D83 00000001
Koopa: 02000DFF 00000001
Yoshi: 02000EF7 00000001
Goonie: 02000F73 00000001
Blackbird (dunno its name): 02000FEF 00000001
I've omitted the animations that need additional codes to setup as I never got that far. My only goal was looking for the Koopa flag anyway =]
0:00 Title Screen A
0:45 Title Screen B
1:32 Title Screen C
2:17 Custom Title Screen (all animations)