Game Dev Tycoon Strategy & Tactics 18: Staycation
Game development is a tough business. Behind the cute, adorable characters are millions of lines of code and thousands of hours of work to make it all come together. Combine that with the demands of release schedules, conventions and need for vacations and things can get out of whack. Can we keep all our proverbial plates spinning? And will our return to porting our games to different devices be a good or a bad move?
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