
Game Dev update: Zombie shooter, some board game and Immortal Realm
Since my last video I've taken some detours from the Zombie shooter in order to work out some mad game dev skillz.
I took some time to learn and implement some basic A* pathfinding. In doing that learned a really great level design technique. In doing that I started a mini board game "Immortal Realm Go" to nail down a centralized game manager and other core game mechanics. All this can then trickle it's way back to the core games I've been working on.
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