Game Fly Rental (96) Nier: Automata Part-61 (Bonus) Storytime

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Nier: Automata
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Duration: 41:12
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In this last bonus episode, we read bits and pieces from the journal.
We learn that the history of humanity and these weapons are kind of messed up. Reminds me of the original Grimm's Fairy Tales.











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Nier: Automata is a 2017 action role-playing video game developed by PlatinumGames and published by Square Enix. It is a sequel to the 2010 video game Nier, itself a spin-off and sequel of the Drakengard series. The game originally released for the PlayStation 4 and Microsoft Windows via Steam, with an Xbox One port being published the following year.

Set during a proxy war between alien-created machines and human-crafted androids, the story follows the trials of a combat android, her companion, and a fugitive prototype. The story requires multiple playthroughs, each unlocking additional story elements. Gameplay combines role-playing elements with action-based hack and slash combat, and features switches between video game genres similar to that of Nier with elements ranging from shoot 'em up to text adventure.

Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe returning to their respective roles, with artist Akihiko Yoshida in charge of character design. The goal was to make a Nier game true to the spirit of the original, while simultaneously crafting a better combat system. As a project entirely new to PlatinumGames, its staff faced multiple challenges when developing the gameplay and open world environment. The story, written by Yoko, references several philosophies and explores themes of finding value in life and the reasons people kill.

Announced at the 2015 Electronic Entertainment Expo, Nier: Automata received media expansions to its world and narrative, and both downloadable content and crossovers with other games post-release. The localization was handled by 8-4, translators of the first Nier. The game was met with critical acclaim for its story and themes, gameplay, and music. Minor criticism was leveled at some of the game's visual and technical problems. The PC release saw a mixed response due to technical issues that were not officially addressed. Sales surpassed its publisher's expectations, and within three years it had sold over 4.5 million copies worldwide.

Developer(s) PlatinumGames
Publisher(s) Square Enix
Director(s) Yoko Taro
Producer(s)
Eijiro Nishimura
Yosuke Saito
Designer(s)
Takahisa Taura
Isao Negishi
Programmer(s) Ryo Onishi
Artist(s)
Akihiko Yoshida
Yuya Nagai
Toshiyuki Itahana
Writer(s)
Yoko Taro
Hana Kikuchi
Yoshiho Akabane
Composer(s)
Keiichi Okabe
Keigo Hoashi
Series Drakengard
Platform(s)
PlayStation 4
Microsoft Windows
Xbox One
Release PlayStation 4
JP: February 23, 2017
NA: March 7, 2017
PAL: March 10, 2017
Microsoft Windows
WW: March 17, 2017
Xbox One
WW: June 26, 2018
Genre(s) Action role-playing
Mode(s) Single-player




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