Game Programming Patterns part 4.4 - (Rust) The player can jump now
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We get the player to jump. I'm not using any tricks to separate the player from the CPU speed. I noticed that there is a section on delta time in the book that we eventually get to so I'll implement delta time when we get to it.
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Code - [https://github.com/brooks-builds/learning_game_design_patterns](https://github.com/brooks-builds/learning_game_design_patterns)
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