Game Programming Patterns part 3.3 - Command
I finish implementing the command pattern in Rust.
I realized after finishing this stream that the Open/Closed principal (part of SOLID) is what was blocking me with where to put the commands. If I had been programming using TDD then it would have been obvious where to put the commands and how to integrate them into the input handler class. I'm thinking about a stream where I do that to get us on the right foot.
Code: [https://github.com/brooks-builds/learning_game_design_patterns](https://github.com/brooks-builds/learning_game_design_patterns)
Game Design book: [http://gameprogrammingpatterns.com/](http://gameprogrammingpatterns.com/)
Twitter: [https://twitter.com/brooks_patton](https://twitter.com/brooks_patton)
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