Game Programming Patterns part 3.3 - Command

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Published on ● Video Link: https://www.youtube.com/watch?v=-2Q6aO3JBfU



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I finish implementing the command pattern in Rust.

I realized after finishing this stream that the Open/Closed principal (part of SOLID) is what was blocking me with where to put the commands. If I had been programming using TDD then it would have been obvious where to put the commands and how to integrate them into the input handler class. I'm thinking about a stream where I do that to get us on the right foot.

Code: [https://github.com/brooks-builds/learning_game_design_patterns](https://github.com/brooks-builds/learning_game_design_patterns)

Game Design book: [http://gameprogrammingpatterns.com/](http://gameprogrammingpatterns.com/)

Twitter: [https://twitter.com/brooks_patton](https://twitter.com/brooks_patton)



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Tags:
twitch
games
javascript
gamedev
programming patterns
command