Game with Multiplayer Server in Blueplint Unreal Engine | Network Replicate (GameState, PlayerState)

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1,200
Published on ● Video Link: https://www.youtube.com/watch?v=WOEX7d5ZfWQ



Game:
Unreal (1998)
Duration: 1:13
85 views
3


Multiplayer game on Unreal Engine 5.3 using Blueplint. The server manages the game state and replicates the information to the clients.

Technical details:

Random board: The game uses a random board generation system.

GameMode: Defined as general game rules and behavior.

Level: Responsible for creating the game's visual and sound scene
PlayerControler: Responsible for the commands that the game character can understand and execute.

GameState: Storage and management of global game information that all players need to access during the match.

Server: Managing the game rules, updating the state of the virtual world according to the players' actions.
MultiCast: Allows the server to send a single message to multiple players simultaneously
RepNotify: Synchronize state of duplicated random variables between server and clients

Widget: Creates the user interface (UI) elements that players interact with during gameplay.

Logic: Build the scenario, move the pieces, check the game conditions, call animations and other functions.

PlayState: Centralizes the data that needs to be shared and synchronized between the server and all connected clients.

Request: Fulfill data requests related to player information for this multiplayer game.

Replicate: Synchronizes data between the server and clients, ensuring that all players have information about each other's actions.

game : https://alfredo1995.itch.io/game-server-replicate




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Currently, Área da Programação has 101 views for Unreal across 2 videos. His channel published less than an hour of Unreal content, less than 0.34% of the total video content that Área da Programação has uploaded to YouTube.