Virtual Kart Car made in Unreal Engine em C++
A controllable virtual kart car made in Unreal Engine. Allowing you to have an immersive driving experience.
Physics-Based Movement: The Kart moves realistically according to the laws of physics. It responds to factors such as acceleration, braking, steering and external forces (such as collisions).
Realistic responses: The Kart reacts to your commands as expected. For example, if you press forward, the Kart accelerates. If you turn the steering wheel to the left, the Kart turns to the left.
Interaction with the environment: The Kart can collide with objects in the game environment. This can affect your speed and direction, making the experience more realistic.
Air Resistance Simulation: Obtaining the current speed of the Kart. Calculating the force due to air resistance.
Server Roles and Cheat Protection: Changing Kart state from the client. RPC (Remote Procedure Call) server functions. Implementing validation for player inputs (acceleration, direction).
AutonomousProxy vs SimulatedProxy: Roles of actors in the network (client/server). AutonomousProxy has authority over the actor's behavior on the local client. SimulatedProxy receives updates from the server about the state of the actor (position, rotation, speed).
Replication of Variables between Client and Server: Synchronization of the Kart state between the server and clients. The server updates the replicated variables when the Kart's state changes.
curso de (Unreal Engine) Neriverso : https://go.hotmart.com/D92362803Q
curso de (Unity), Patrick W. Muniz : https://go.hotmart.com/H76216002V
curso (fullstack) b7web: https://go.hotmart.com/K49983852K
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