GBO2: Eye Zack In Fatal Frame

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Published on ● Video Link: https://www.youtube.com/watch?v=5oBnYj8lvcI



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The Eye-Zack is a rather well known Support type suit that comes in at 400 cost and has a number of people who love it for what it can do and a number that hate it for what it can't so lets go over and see why this is.
to start with it has a bit of a conflict of interest in it's main weapon choice it can either bring the Zaku Machine Gun Custom a machine gun weapon that hits rather hard with an alright rate of fire though using it leaves the Eye-Zack without any way to inflict reliable stuns, lacking the range a support needs at this cost alongside well as rendering it's stealth utterly pointless or it can bring the Marasai Beam Rifle a weapon infamous for just how terrible it is with low power, a very lengthy time between shots and a very lengthy reload time while only possessing an alright at best ammo count on or two of theses weaknesses might be alright but so many on what is the suit's only option for instant stun is pretty brutal.
it's sub-weapons include a number of helpful recon features including the Recon Sensor a super long ranged camera with three 'shots' before a lengthy reload that marks enemies for a lengthy duration letting your allies always know what and where they are alongside slightly increasing the damage they take, it's most useful in marking either the enemy support so the raid doesn't need to waste time finding them and to mark the enemy raids so your generals can hunt them more effectively.
the next tool is the Recon Sensor (AOE) it has a long cooldown between each use being mostly useful to let you know what enemies are nearby and if the enemy raid is trying to flank you.
it's last Sub-weapon is the Hand Grenade E (Enhanced) a rather unimpressive weapon though it does deal ballistic damage and can be thrown over objects to weaken or finish off a target alongside giving a much needed extra source of damage.
in terms of stats the Eye-Zack has mediocre durability though thanks to it's well rounded if unimpressive resistances and part slots available can be made to end up rather durable which when paired with it's special buffers , it's rather decent shield and stealth that helps to keep it from being focused down gives it a surprising survivability which is complemented by a great base speed, boost speed and thruster gauge for a support type allowing it to get around decently well staying near the frontline and while it does lack balancers it was given a decent beam saber and melee priority 2 letting it at least fend off enemy generals at close range or bully other supports if given the chance though the latter invites bad play all to often.
Aside from the already mentioned skills of Stealth and damage reducing buffers it also has high levels of both Anti-stealth and Anti-jamming making it a real issue for other stealth suits just by existing since no suits in the game have a high enough stealth level to prevent losing it entirely.
Overall the Eye-Zack has the option of either focusing on a selfish playstyle using it's allies as a shield while it fires away with it's machine gun or lose it's damage altogether and being forced into a purely support playstyle that is focused entirely on teamplay with both being less than ideal it's stuck in a painful reality of being forced to waste any potential it might of had... a truly sad fate for any suit.







Tags:
GBO2
Eye-Zack
Gundam
Artic Base
Basic Match



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