GBO2: GM Sniper II In Look 'em in the Eye
The GM Sniper II is a Support type suit that comes in at 400 cost and has garnered something of a bad reputation between pilots due to have two very disliked playstyles of sniping and the machine gun warriors along with having a limited kit to work with though lets break it down a little.
The Sniper II has the choice of three Main weapons all of which have had history of misuse, The first is the 75mm Sniper rifle which is a ballistic single shot weapon that has an insane range, hits decently hard , has a short cooldown for a weapon that can instant stun though has a limited amount of ammo and while the reload isn't terrible it does leave a notable gap in it's already lacking self defence.
The next is the former worst weapon in the game the Beam Gun though no longer the worst it's still got issues as it leaves the suit without an instant stun and it's build stun 'combo' requires a shot into grenade into another shot and although it's power isn't terrible and the low heat generation rate does make it somewhat difficult to overheat and although it's range isn't enough to outrange the common weapons it is just enough to let you safely hang just behind your frontline without forcing them into a very hazardous range or getting in their way.
Lastly is the Bullpup Machine Gun which is often seen as the point to make when discussing machine guns as it has a high rate for fire, decent damage and a quick reload though that is unfortunately where the good points end as the weapon does not have anywhere near the stun build-up required for the abysmal range it's expecting you to get into and forcing a huge burden on your team to try to protect you.
for sub-weapons all it has is the Hand Grenade E (Enhanced) that while off the Sniper II's amazing ranged modifier hits decently hard is not something you want as your only sub weapon but you'll be counting on it to fill in gaps in the Sniper II's offence.
Normally I don't mention Beam Saber's but the Sniper II has the lovely and rare trait of being a support with both balancers, a good melee weapon and with the sniper is able to stun lock suits without a dodge roll.
in terms of stats it's durability is decent enough with a slightly low hp balanced out by good ballistic and beam defence and a decent shield that can soak a couple of hits that is angled well when shooting with the sniper to cover against body shots.
like most supports the Sniper II is a little slow but it does have a decent walking speed letting it strafe well with it's beam gun or machine gun options though it's slow boost and low thrust make it hard to escape or close and it lacks the turning speed to keep up at close range.
Overall the Gm Sniper II does have some nice attributes to work with though working with the suit and not against it isn't as simple as it seems
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