GC 13: Hotline Miami 2: Wrong Number - Dennis Wedin Interview
It's Friday at Gamescom and Dennaton's Dennis Widén had a late night or perhaps several late nights in a row. We dragged him away from his sad looking sandwich to ask him all the banned questions posted on the wall and more in this memorable interview...
"All the characters and the story - we had it in our minds when we did the first game. So we always felt like, we want to tell the whole story - the complete story. That's why we say this is the final one, because now we are... you will see the whole picture... almost. It's going to be vague, so we won't answer all questions, but yeah, this is it."
Not beating around the bush about sticking with the same mechanics and not changing much from a gameplay perspective, Widén had this to say about the road ahead:
"We hope to have it done like at Christmas. That's the plan. That's what we're aiming for and we'll see if we can get there."
"As I said the core of the game is there so it's just a matter of getting the design right and getting the levels to feel great."
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