GDC 2014: Build Games that Scale in the Cloud

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Published on ● Video Link: https://www.youtube.com/watch?v=lGIjN0u3UBw



Duration: 24:00
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Your game is a living, breathing creation that takes a lot of time and attention even after launch. So why worry about your technical infrastructure? Chris Elliott explains how to build games that scale that run on Google's state-of-the-art infrastructure.

For more information: https://cloud.google.com/solutions/gaming/







Tags:
product: cloud
fullname: other
Location: other
Team: Other
Type: Live Event
GDS: Post Production
Other: NoGreenScreen