GeForce FX 5500 64 bit vs GeForce FX 5500 128 bit vs GeForce FX 5700 LE 128 bit (Capture Card)
Sparkle NVIDIA GeForce FX 5500 - 128 MB 64 bit AGP vs
MSI NVIDIA GeForce FX 5500 - 256 MB 128 bit AGP
CLUB3D NVIDIA GeForce FX 5700 LE 256 MB AGP
GPU-Z Specs:
https://drive.google.com/file/d/14DpORU4O7xjU4soABUuuZjY068-0hQTp/view?usp=sharing
https://drive.google.com/file/d/1Fe_Pyq-iekSeD0f2hbOt8lvSsT0xbdYF/view?usp=sharing
https://drive.google.com/file/d/1Dag-RUgRB5UBxPDo8ff2jsOQFXEYAagY/view?usp=sharing
All Games are in 1024x768
0:00 Intro
0:12 Need for Speed: Underground 2
0:54 Need for Speed: Most Wanted
1:37 Call of Duty 2
2:03 Battlefield 1942
2:40 Counter Strike 1.6
3:38 Half Life
4:37 FlatOut
5:12 FlatOut 2
5:49 Far Cry
6:33 Soldier of Fortune II: Double Helix
7:00 Half Life 2
7:53 Prince of Persia: The Sands of Time
8:32 Grand Theft Auto: San Andreas
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce FX 5500 128 MB 64 bit or GeForce FX 5500 256 MB 128 bit or GeForce FX 5700 LE 256 MB 128 bit AGP
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce FX 5500 64 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5500 128 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5700 LE - 6.14.11.7519 (NVIDIA 175.19) / XP
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor
Game Settings:
Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Need For Speed: Most Wanted v 1.3
Level of Detail: Lowest
Resolution: 1024x768
Full Screen Anti-Alliasing: Lowest
Texture Filtering: Lowest
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High
Motion Blur: Off (Windows Registry)
Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No
Racemap: On
Texture Quality: Highest
View Distance: 100%
Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Texture Quality: Medium
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: Medium
Special Effects Quality: Medium
Environment Quality: Own
Shadow Quality: Medium
Water Quality: Medium
Lighting Quality: Medium
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Half Life 2 Lower
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: High
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Game UI hdr Level 0
Prince of Persia: The Sands of Time
Resolution: 1024x768x32
Special Effects: High
Shadow Effects: High
Water Effects: ON
Fog: On
Filtering: Trilinear
V-Sync: Disable
Texture Quality: High
GTA San Andreas
Brightness: 11/16
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: Low
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1024x768 32bit
Other Videos By Retro Gaming Kingdom
Other Statistics
FlatOut Statistics For Retro Gaming Kingdom
There are 12,983 views in 16 videos for FlatOut. About an hours worth of FlatOut videos were uploaded to his channel, or 6.10% of the total watchable video on Retro Gaming Kingdom's YouTube channel.