GeForce 6600 vs GeForce 6600 GT vs GeForce 7600 GS vs GeForce 7600 GT Test In 5 Games (Capture Card)
MSI NVIDIA GeForce 6600 256 MB vs
Club 3D NVIDIA GeForce 6600 GT 128 MB vs
MSI NVIDIA GeForce 7600 GS 256 MB vs
ASUS NVIDIA GeForce 7600 GT 256 MB
GPU-Z Specs:
https://drive.google.com/file/d/1cMRbNXyO3q6RPvrmSpqI8R--RcYmpY69/view?usp=sharing
https://drive.google.com/file/d/1ZAW5dJS2-o9Opg3Srbp4FIm0le3Uw-Bf/view?usp=sharing
https://drive.google.com/file/d/1zQGMaV5E7Ct9GZfYuc81TdzTiT3uazT4/view?usp=sharing
https://drive.google.com/file/d/1AExUhCU2FhIfwKxywUB2iPn5L871ftQ3/view?usp=sharing
All Games are in 1280x1024
0:00 Intro
0:19 Call of Duty 2
0:44 Soldier of Fortune II: Double Helix
1:10 Grand Theft Auto: San Andreas
1:53 Fallout 3 - Low
2:39 Half-Life 2
PC Specs:
Motherboard: Asus Prime A320 M-K
CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t)
GPU: GeForce 6600 256 MB or GeForce 6600 GT 128 MB or GeForce 7600 GS 256 MB or GeForce 7600 GT 256 MB
RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick)
OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version)
Drivers:
GeForce 6600 256 MB - 9.18.13.908 (NVIDIA 139.08) / Win 7 64
GeForce 6600 GT 128 MB - 9.18.13.908 (NVIDIA 139.08) / Win 7 64
GeForce 7600 GS 256 MB - 9.18.13.908 (NVIDIA 139.08) / Win 7 64
GeForce 7600 GT 256 MB - 9.18.13.908 (NVIDIA 139.08) / Win 7 64
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA)
Game Settings:
Call of Duty 2
Resolution: 1280x1024
Frequency: 60 MHz
Aspect Ratio: Auto
Texture Filtering: Trilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1280x1024
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
GTA San Andreas
Brightness: 11/16
Legend: Off
Radar Mode: Map and Blips
Hud Mode: On
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: High
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1280x1024 32bit
Fallout 3 Low
Resolution: 1280x1024
Antialiasing: Off
Anisotropic Filtering: Off
Vertical Sync: Off
Screen Effects: None
Advanced:
Detail: (Low)
Texture Quality: Medium
Radial Blur Quality: Low
Depth of Field: No
Transparency Multisampling: No
Decal Cap: 2
Water:
Water Refractions: No
Water Reflections: No
Reflection Quality: Can not set
Soft Reflections: Can not set
Full Scene Reflections: Can not set
Full Detail Reflections: Can not set
Water Displacement: No
Depth Fog: No
Water Multisampling: Low
Shadows:
Enable Shadows: No
Shadow Quality: Can not set
Shadow Filtering: Can not set
Max Interior Shadows: Can not set
Max Exterior Shadows: Can not set
View Distance:
Object Fade: 2
Actor Fade: 2
Grass Fade: 0
Specularity Fade: 2
Light Fade: 2
Item Fade: 1
Shadowe Fade: 1
Distant LOD
Tree LOD Fade: 0
Object LOD Fade: 25
Land Quality: 75
Half Life 2
Resolution: 1280x1024
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Reflect Everything
Shadows Details: High
Game UI Color Correct: On
Anti Aliasing: None
Filtering Mode: Trilinear
Vsync: Off
Game UI hdr Level 2
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