GeForce2 MX 200 vs GeForce2 MX 400 Test In 9 Games (No FPS Drop - Capture Card)
Manli NVIDIA GeForce2 MX 200 32 MB AGP vs
MSI NVIDIA GeForce2 MX 400 64 MB AGP
GPU-Z / HWI Specs:
https://drive.google.com/file/d/1c7Bh9eEdA5jwo1W2WNZ_lD6jlce8klKt/view?usp=sharing
https://drive.google.com/file/d/18qVTm6OXsirgGuZ4DR98zdpxzJgTAk6D/view?usp=sharing
All Games are in 1024x768
0:00 Intro
0:07 FlatOut
0:44 Far Cry
1:25 Need for Speed: Underground 2
2:07 Half-Life
2:59 Counter Strike 1.6
3:50 Soldier of Fortune
4:16 Soldier of Fortune II: Double Helix
4:45 Battlefield 1942
5:20 Mafia
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 MX 200 32 MB or GeForce2 MX 400 64 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce2 MX 200 - 6.14.10.9371 (NVIDIA 93.71) XP
GeForce2 MX 400 - 6.14.10.9371 (NVIDIA 93.71) XP
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor
Game Settings:
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Low
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default
Resolution: 6: 1024 x 768 (4:3 1.333)
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
Mafia
Resolution: 1024x768
Anti-Aliasing: Off
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO (Important for GPUs with only 32 MB VRAM)
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes
Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes
Level of Detail: 27.5% (default)
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: High
Particle effects : High
Other Videos By Retro Gaming Kingdom
Other Statistics
FlatOut Statistics For Retro Gaming Kingdom
There are 20,046 views in 19 videos for FlatOut. About an hours worth of FlatOut videos were uploaded to his channel, or 5.93% of the total watchable video on Retro Gaming Kingdom's YouTube channel.