GeForce 8800 GT vs Radeon HD 4730 Test In 13 Games (No FPS Drop - Capture Card)
Gainward NVIDIA GeForce 8800 GT 512 MB vs
Sapphire ATI Radeon HD 4730 512 MB
GPU-Z Specs:
https://drive.google.com/file/d/1GywyMyyCKFfbNgNAlJdTftkcFgGELagm/view?usp=sharing
https://drive.google.com/file/d/1LKUv70AXHshVkw6MjPF9Kkn_AHy0NE0h/view?usp=sharing
All Games are in 1280x1024
0:00 Intro
0:07 Crysis 2
0:57 Counter-Strike: Global Offensive
1:44 Far Cry
2:22 Far Cry 2
2:58 Race Driver: Grid
3:37 Grand Theft Auto IV
4:09 Grand Theft Auto V
4:50 Mafia II
5:25 Doom 3: BFG Edition
5:55 Call of Duty 2
6:24 Assassin's Creed
7:06 Tomb Raider
7:44 Half-Life 2
PC Specs:
Motherboard: Asus Prime A320 M-K
CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t)
GPU: GeForce 8800 GT 512 MB or Radeon HD 4730 512 MB
RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick)
OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version)
Drivers:
GeForce 8800 GT 512 MB - 21.21.13.4201 (NVIDIA 342.01) / Win 7 64
Radeon HD 4730 512 MB - 8.970.100.1100 (Catalyst 13.9) Win 7 64
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA)
Game Settings:
Crysis 2
Resolution: 1280x1024
V-Sync: No
System Spec: Gamer (Lowest)
CS GO
Resolution: 1280x1024
Global Shadow Quality: Auto: High
Model / Texture Detail: Auto: Low
Effect Detail: Auto: High
Shader Detail: Auto: Very High
Multicore Rendering: Enabled
Multisampling Anti-Aliasing Mode: None
Texture Filtering Mode: Trilinear
FXAA Anti-Aliasing: Enabled
Wait for Vertical Sync: Disabled
Motion Blur: Disabled
Far Cry v1.40
Resolution: 1280x1024
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Anti-aliasing: None
Vsync: Off
Texture Quality: High
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: High
Special Effects Quality: High
Environment Quality: Own
Shadow Quality: High
Water Quality: High
Lighting Quality: High
Far Cry 2 DX10
Resolution: 1280x1024
Frequency: 60
Vsync: No
Anti-aliasing: None
DirectX ver. 10
Real tree: High
Fire: High
Physics: High
Overall: Optional
Vegetation: High
Shading: High
Terrain: High
Geometry: High
Effects: High
Textures: High
Shadow: High
Environment: High
HDR: No
Blur: Yes
Race Driver: Grid
Overall Detail: Custom
Resolution: 1280x1024
Refresh Rate: 60
Multisampling: 2XMSAA
Aspect Ratio: Normal
Gamma: 1.0
GTA IV
Video Mode 1280x1024 60 Hz
Aspect Ratio: Auto
Texture Quality: Medium
Reflection Resolution: Medium
Water Quality: Medium
Shadow Quality: Medium
Texture Filter Quality: Medium
View Distance: 33
Detail Distance: 33
Vehicle Density: 33
Shadow Density: 3
Definition: On
VSync: Off
GTA V
Ignore Suggested Limits: On
DirectX Version: DirectX 10
Resolution: 1280x1024
Refresh Rate: 60 Hz
FXAA: Off
MSAA: Off
Vsync: Off
Advanced Graphics:
Long Shadows: Off
High Resolution Shadows: Off
High Detail Streaming While Flying: Off
Extended Distance Scaling: Lowest
Extended Shadows Distance: Lowest
Mafia II
Resolution: 1280x1024
Vsync: Off
Antialiasing: Off
Anisotropic Filtering: 1x
Shadow Deatail: Low
Ambient Occlusion: Off
Geometry Detail: Low
APEX PhysX: Off
Doom 3 BFG
1280x1024
600 FPS Framerate
Disabled Vertical Sync
Disabled Antialiasing
Disabled Motion Blur
75% Texture LOD Bias
Call of Duty 2
Resolution: 1280x1024
Frequency: 60 MHz
Aspect Ratio: Auto
Texture Filtering: Trilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra
Assassins Creed
Shading: 1/3
Post FX: Off
Resolution: 1280x1024 60Hz
Vsync: Off
Graphics Quality: 2/4
Sampling: 1/3
Details: 2/4
Tomb Raider
Resolution: 1280x1024
V-sync: Off
Frequency: 60 HZ
Quality: Normal
Advanced:
Quality: Normal
Texture Quality: Normal
Texture Filtering: Anisotropic 4x
Hair Quality: Normal (Can not set on some GPUs)
Anti aliasing: FXAA
Shadows: Normal
Resolution of Shadows: Normal
Level of Detail: Normal
Reflection: Normal
Sharpness: Normal
SSAO: Normal
Post processing: Yes
Tessellation: Off (Can not set on some GPUs)
High Accurance: Off
Half Life 2
Resolution: 1280x1024
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Reflect Everything
Shadows Details: High
Game UI Color Correct: On
Anti Aliasing: None
Filtering Mode: Trilinear
Vsync: Off
Game UI hdr Level 2
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