GeForce2 MX vs GeForce2 MX 200 vs GeForce2 MX 400 Test In 9 Games (No FPS Drop - Capture Card)

Subscribers:
1,840
Published on ● Video Link: https://www.youtube.com/watch?v=kNecQ1mI6y0



Duration: 6:21
1,074 views
37


Manli NVIDIA GeForce2 MX 32 MB AGP vs
Manli NVIDIA GeForce2 MX 200 32 MB AGP vs
MSI NVIDIA GeForce2 MX 400 64 MB AGP

GPU-Z / HWI Specs:
https://drive.google.com/file/d/1gHFXtO0dU7Ow_uNJx2Y9knENLhMZ3E0M/view?usp=sharing

https://drive.google.com/file/d/1c7Bh9eEdA5jwo1W2WNZ_lD6jlce8klKt/view?usp=sharing

https://drive.google.com/file/d/18qVTm6OXsirgGuZ4DR98zdpxzJgTAk6D/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:09 Battlefield 1942
0:46 FlatOut
1:24 Soldier of Fortune
1:50 Soldier of Fortune II: Double Helix
2:17 Far Cry
3:00 Need for Speed: Underground 2
3:41 Half-Life
4:33 Counter Strike 1.6
5:26 Mafia

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 MX 32 MB or GeForce2 MX 200 32 MB or GeForce2 MX 400 64 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce2 MX - 6.14.10.9371 (NVIDIA 93.71) XP
GeForce2 MX 200 - 6.14.10.9371 (NVIDIA 93.71) XP
GeForce2 MX 400 - 6.14.10.9371 (NVIDIA 93.71) XP

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6

Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default

Resolution: 6: 1024 x 768 (4:3 1.333)


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes


Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Low
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768


Mafia
Resolution: 1024x768
Anti-Aliasing: Off
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO (Important for GPUs with only 32 MB VRAM)
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes

Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes

Level of Detail: 27.5% (default)
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: High
Particle effects : High




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Tags:
GeForce 2
GeForce2 MX
GeForce2 MX 200
GeForce2 MX 400



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