GeForce4 MX 440 SE 64 bit DDR vs GeForce4 MX 440 SE 128 bit DDR Test In 11 Games (Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=g23Gyoj24KQ



Duration: 8:26
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GeForce4 MX 440 SE 64 bit DDR 64 MB vs
GeForce4 MX 440 SE 128 bit DDR 64 MB

GPU-Z Specs:
https://drive.google.com/file/d/1x573EI8HEb7Zb_0dmC7RGgNVshcaRgn_/view?usp=sharing

https://drive.google.com/file/d/1wnFePjqxaqQ8lP5kmEXPcIJ7Qd-Twmsu/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:12 Soldier of Fortune
0:40 Soldier of Fortune II: Double Helix
1:06 Counter Strike 1.6
1:53 Half Life
2:52 Half Life 2
3:44 Far Cry
4:28 Battlefield 1942
5:09 Call of Duty 2
5:33 Need for Speed: Underground 2
6:14 FlatOut
6:50 FlatOut - driver 45.23
7:27 Mafia

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 MX 440 SE 64 bit DDR or GeForce4 MX 440 SE 128 bit DDR
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce4 MX 440 SE - 71.89 for all games and 45.23 for FlatOut (for both 64 and 128 bit)

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6

Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: (Default)
Translucent Texture Format: (Default)

Resolution: 6: 1024 x 768 (4:3 1.333)


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Half Life 2 Low (MX Cards)
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Simple Reflections
Shadows Details: Low
Game UI Color Correct: Off
Anti Aliasing: None
Filtering Mode: Bilinear
Vsync: Off
Game UI hdr Level 0
Hardware DirectX: 7.0
Software DirectX: 9.0


Far Cry (MX Cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra


Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off


FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


Mafia (Higher stress)
Resolution: 1024x768
Anti-Aliasing: 2x (Important)
Triple Buffering: No
V Sync: No
Frequency: Default
Color depth: 32 bit
Texture Quality:
Truecolor: NO (Important for GPUs with only 32 MB VRAM)
Low resolution: No
Compressed: No
Shadow quality
Truecolor: Yes
Only software mixing: Off
Turn off EAX: Yes

Hardware transformations and lighting: yes
Multi-pass rendering : No
Cut: No
W Buffer: Yes

Level of Detail: Highest
Visibility (Draw Distance): Highest
Blood: Lowest
Game effects: High
Sounds: High
Shadows: Highest
Particle effects : High




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Tags:
MX440SE
64bit vs 128bit



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