GeoForms: Nvidia’s Mesmerizing 2006 Tech Demo Revisited
Step back into 2006 with GeoForms, an old-school NVIDIA tech demo designed for GeForce 7-series graphics cards. In this video, I fire up the demo, explore its readme, tweak the settings, and crank the graphics to the max to see how it holds up today. Featuring mesmerizing liquid-like shapes that move to the beat, GeoForms was a showcase of real-time rendering and GPU power back in the day. Join me as I take a nostalgic deep dive into this piece of retro graphics history!
Get the demo here:
🔗 https://www.nvidia.com/en-gb/geforce/community/demos/
More info from the dev:
🔗 https://www.geisswerks.com/about_geoforms.html
And checkout their website for more cool graphics tech:
🔗 https://www.geisswerks.com/
History of DirectX:
🔗 https://en.wikipedia.org/wiki/DirectX
Information on bloom & HDR:
• OpenGL Tutorial 29 - HDR (High-Dynami...
🔗 https://learnopengl.com/Advanced-Lighting/HDR
🔗 https://learnopengl.com/Advanced-Lighting/Bloom
Info on Global Illumination:
🔗 https://en.wikipedia.org/wiki/Global_illumination
Information on Subsurface Scattering:
🔗 https://en.wikipedia.org/wiki/Subsurface_scattering
Information on Unified shaders:
🔗 https://en.wikipedia.org/wiki/Unified_shader_model
#Nvidia #GeoForms #TechDemo #RetroGaming #GeForce #GraphicsDemo #PCGaming #NvidiaDemo