GeoForms: Nvidia’s Mesmerizing 2006 Tech Demo Revisited

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Step back into 2006 with GeoForms, an old-school NVIDIA tech demo designed for GeForce 7-series graphics cards. In this video, I fire up the demo, explore its readme, tweak the settings, and crank the graphics to the max to see how it holds up today. Featuring mesmerizing liquid-like shapes that move to the beat, GeoForms was a showcase of real-time rendering and GPU power back in the day. Join me as I take a nostalgic deep dive into this piece of retro graphics history!

Get the demo here:
🔗 https://www.nvidia.com/en-gb/geforce/community/demos/

More info from the dev:
🔗 https://www.geisswerks.com/about_geoforms.html

And checkout their website for more cool graphics tech:
🔗 https://www.geisswerks.com/

History of DirectX:
🔗 https://en.wikipedia.org/wiki/DirectX

Information on bloom & HDR:
   • OpenGL Tutorial 29 - HDR (High-Dynami...  
🔗 https://learnopengl.com/Advanced-Lighting/HDR
🔗 https://learnopengl.com/Advanced-Lighting/Bloom

Info on Global Illumination:
🔗 https://en.wikipedia.org/wiki/Global_illumination

Information on Subsurface Scattering:
🔗 https://en.wikipedia.org/wiki/Subsurface_scattering

Information on Unified shaders:
🔗 https://en.wikipedia.org/wiki/Unified_shader_model

#Nvidia #GeoForms #TechDemo #RetroGaming #GeForce #GraphicsDemo #PCGaming #NvidiaDemo




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