GEOMETRY DASH TRAINING THEME SONG LOUD VERSION

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Geometry Dash is a series of music platforming video games developed by Swedish developer Robert "RobTop" Topala.[1] The first game, Geometry Dash, was released on 13 August 2013, on iOS and Android, and a Steam version was released on 22 December 2014.[2][3] In Geometry Dash, players control the movement of an icon and navigate along music-based levels, while avoiding obstacles such as spikes that instantly destroy the icon on impact.

Geometry Dash consists of 21 levels. It has an extensive level creation system, where players can create their own custom courses, share them online, and play courses designed by other players. More than 83 million custom levels have been created.[4] In addition to the official levels, certain user-created levels have been featured in in-game content including a hall of fame and a daily level.[1][circular reference] In-game currency, such as stars, coins, orbs, or diamonds can be obtained from various sources such as official levels, user-created levels, or chests.

In addition to the original game, three other spin-off games in the series have been made: Geometry Dash Meltdown, Geometry Dash World, and Geometry Dash SubZero.

Gameplay

The beginning of "Electroman Adventures", the 13th of 21 levels in the game and currently the fourth to last level of Geometry Dash Lite.
Depending on the platform the game is played on, Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller. The player manipulates the movement of their icon through input in the form of pressing or holding, with the objective of reaching a level's end. If the player crashes into an obstacle, such as a spike, a wall or a sawblade, the level restarts from the beginning. In practice mode, the player may place checkpoints to survey or practice a level. In this game mode, the player cannot collect coins or gain progress in normal mode. The timing and rhythm of the in-game music are key parts of the game, often in relation to each other.[5]

During gameplay, the player's icon takes the form of one of seven different vehicles, each of which behave differently with each interaction. Player movement is further complicated by portals that allow the player to change between vehicles, reverse gravity, change the size of their vehicle, mirror the direction of their movement, change the speed of their vehicle, or teleport. Furthermore, pads and orbs can be used to move the player in varying directions or change gravity. The vehicles are the Cube (also known as the Icon), Ship, UFO, (formerly known as the bird) Ball, Wave (formerly known as the Dart), Robot, and Spider. The Cube will jump when player input is registered on a surface. The Ship ascends during player input and falls otherwise. The UFO jumps when player input is registered on a surface or in the air. The Ball allows the player to change its gravity on input whilst on a surface. The Wave behaves similarly to the Ship, but only falls/ascends in straight lines. The Robot behaves similarly to the Cube, but its jump height is determined by the duration of the player's input. The Spider will teleport and stick to the surface directly above it on input, changing gravity instantaneously.

There are 21 main levels in the full version of Geometry Dash, 18 of which are unlocked upon installation. The other 3 require a certain number of secret coins which are hidden in all of the main levels. Each level grants rewards upon completion.[5][6] Official levels steadily advance in difficulty. Levels are categorized into 6 difficulty ratings: easy, normal, hard, harder, insane, and demon (which contains an additional counter). Players can earn achievements that unlock rewards such as icons or colors.[7] Players may also utilize three shops which use an in-game currency to acquire icons or colors.[citation needed]

The full version of the game features the ability to upload and download user-created levels.[8] The creator must complete their level with all user-placed coins in normal mode before it can be uploaded: a process known as verification. Changes made after verification will render the level unverified again.[7] Some custom levels have a difficulty determined by Topala. The creator of a level, its players, and the game's moderators can influence this decision. User-created levels can be categorized into 12 difficulty ratings, including the 5 ratings used in the official levels. The auto difficulty is reserved for "auto" levels which do not require input for completion. Additionally, there are five variations of the demon difficulty: easy, medium, hard, insane, and extreme. In approved user-created levels, each difficulty rewards a certain number of stars upon completion.

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Other Statistics

Geometry Dash Statistics For thegamerguy

At present, thegamerguy has 394 views spread across 1 video for Geometry Dash, and less than an hour worth of Geometry Dash videos were uploaded to his channel. This is less than 0.04% of the total video content that thegamerguy has uploaded to YouTube.