Getting the Horn of Jurgen, A Blade in the Dark Quest - Modded Skyrim Livestream

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Published on ● Video Link: https://www.youtube.com/watch?v=ysflzZtd60o



The Elder Scrolls V: Skyrim
Category:
Walkthrough
Duration: 1:16:59
77 views
5


In this live stream, I make my way deeper into Ustengrav and discover the Horn of Jurgen --- is missing. I make my way over to Riverwood to assigned to the A Blade in the Dark Quest.

Playing Vanilla Skyrim with the following mods:

Book of Silence
Believable Hair
Apocalypse
High Quality Eyes
No More Blocky Faces
Noble Skyrim Mod
Ordinator
Realistic Water Two
Rustic Clothing
Skylight ENB
Ultimate HD Fire Effects

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Come join the channel for daily livestreams of your favorite games. Features a positive community, clean chat, and lots of fun times. Also streaming at Twitch at VegetarianZombee.

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Upon entering Ustengrav Depths, you will see a sparsely forested chasm with a waterfall and a bridge far below. To descend, navigate the winding path through the rest of the ruin. You will encounter several draugr and a fire trap along the way. The outdoor area itself hosts several skeleton archers, both on the ground by the bridge and in the somewhat higher level with the wooden barricade. These can be easily defeated with ranged attacks. In the room with the tall pillars, a skeleton seated on a throne will come to life at your approach. If you jump to the rocks on the left at the top of the ramp leading down into the room, then jump and use Whirlwind Sprint between the circular platforms on the pillars, you will reach a secret room with a soul gem and a chest.

Near the bottom of the waterfall is a word wall with a word for the Become Ethereal shout. It can be seen from the bridge, and is reachable by a small path carved from the side of the cave wall. Behind the waterfall is a hidden area containing a draugr and small amounts of loot. The Horn, however, lies on the other side of the bridge. After gaining the word, return up the path and cross the bridge. On the way back up, on the right side, there is a ramp leading up to a ledge with a chest; a corundum and a silver vein can be found nearby.

Across the bridge, a lone skeleton can be found. It can easily be dispatched. The main feature, of the area, are the three outcrops of rock carved with runes. There is also a tunnel with all of its gates down. Each of the rocks glows red at your approach and lifts one of the gates barring passage through the tunnel. However, the gates will often shut soon upon opening. The easiest solution is to use the Whirlwind Sprint shout, using it to sprint through the stones opens the gates long enough to walk through them all. Once you are clear, the gates will remain fully open, allowing any followers to catch up. With only one word of the shout learned, getting all three gates to stay open long enough is trickier. The gate can be opened by starting at the rock closest to the bridge, sprint by each of them until you get close to the tunnel entrance, and from there use Whirlwind Sprint to clear all the gates at once. It is also possible to stand in front of the first rock, use Whirlwind Sprint, and then run through the rest of the tunnel. It is also possible to stand between the first two rocks to open the first two gates, use Whirlwind Sprint and then run; the third gate should stay open by then. If you become trapped between gates inside the tunnel, you will find pull chains that will allow you to return to the rocks and try again.

The floors of the next few chambers are covered with fire traps. There are two frostbite spiders on the cobwebbed arch. It's possible to avoid the traps by staying close to the walls. The pair of spiders can be lured onto the traps. The traps have a slightly delayed reaction to your passing over them, so if you're on your own, you can get away with just sprinting forward and you won't be badly burned. The sides also contain some areas of trap free space. Any follower brought here may be in danger as long as you are in the trapped area. They will continuously take damage from the traps.

After walking through here, you will find a large room. This room contains a more powerful giant spider hiding in the ceiling, as well as smaller spiders. The giant spider will attempt to ambush you when you get close. Using resist poison and resist frost potions may help you survive this encounter.

After dispatching the spiders, cut or burn through the two sets of cobwebs covering the tunnel. If you are collecting alchemical ingredients, you will find three spider eggs in the egg sacs in the spiders' nest. Otherwise, go right ahead and enter the final chamber.

As you make your way through the final room, four Nordic dragon carvings rise out of pools of water. On the pedestal where the Horn should be resting, you will instead find a mysterious note addressed to "the Dragonborn". It states that the Horn has been removed, and requests that you meet the note's anonymous author by renting an attic room at the Sleeping Giant Inn in Riverwood.

Having failed the task, do as the note says and go to Riverwood.




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