Training with the Greybeards, The Shroud Hearth Barrow in Ivarstead Puzzle - Modded Skyrim

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After I train a bit with the greybeards, I make my way down the Throat of the Road, and decide to explore the Shroad Hearth barrow in Ivarstead. Right away, I run into a problem finding the Sapphire Dragon Claw, but thankfully *cough* I find the solution.

Playing Vanilla Skyrim with the following mods:

Book of Silence
Believable Hair
Apocalypse
High Quality Eyes
No More Blocky Faces
Noble Skyrim Mod
Ordinator
Realistic Water Two
Rustic Clothing
Skylight ENB
Ultimate HD Fire Effects

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From the Unofficial Skyrim Wiki:
http://en.uesp.net/wiki/Skyrim:Shroud_Hearth_Barrow

A typical Nordic stone barrow, the outer ring is lined with coffins holding ancestral remains. The door into the barrow is on the inner wall. The entryway door opens to a winding wooden stairway going down. At the landing is a shelf holding a potion, a petty soul gem, and a small burial urn to loot. The path continues downward, heading southeast with dead draugr to loot on either side of the passage. A coin purse is tucked into the bottom crypt on the left. The passage ends in an intersection where a ghost may be behind the gate to the right, warning you to leave, and another room is to the left. Go into the room on the left. Once inside, you will notice four levers: two on either side of the door. Activate the levers closest to the door to open the iron gate on the other side of the passage. The lever on the far right activates a dart trap. Before you leave, there is a burial urn stuck in the rubble in the right-hand corner of the room and a copy of the Illusion skill book Before the Ages of Man is on the embalming table.

In the next room, there are doors on either end. One is an apprentice-locked door, and the other an iron portcullis with a pull-chain. Open the locked door first. Directly inside is pressure plate triggering a spear trap. However, the spears are well enough ahead that they do not present an issue if you proceed slowly into the room. Ahead is an unlocked chest rigged with an adept-locked tension cable trap. The cable will activate a dart trap if not disarmed before opening the chest. After looting the chest go back out to the portcullis. Pulling the chain will lift the gate and trigger a spear trap. Wait until the spears retract back into the wall and proceed through without incident. At the bottom of the stairs are two more iron doors. The door to the right is tension cable rigged to trigger flamethrower statues when opened. Wait until the flames extinguish and proceed through. At the other end of this room is a puzzle door. In order to operate the door, and continue exploring the barrow, you will need the Sapphire Dragon Claw. This can be obtained by giving Wilhelm, the innkeeper in Ivarstead, Wyndelius Gatharian's journal.

In order to find the journal, go back to the last room and open the other door. This leads to adventurer Wyndelius Gatharian. The antechamber has a small burial urn on the south wall. The next room is Wyndelius' chambers. He may be sleeping when you arrive. If he is awake he will attack you. In his room, there is an alchemy lab and a large table serving as a desk. The journal you need is on the table. Also on the table is a small satchel, the Philter of the Phantom, and two books. Next to the fire are a pair of random boots, a random potion, and a pair of random gauntlets on the shelf. Now, backtrack out of the barrow to take the journal to Wilhelm. Initiate a conversation about the barrow and then give him the journal. If you have not initiated the related Lifting the Shroud quest, giving Wilhelm the journal will activate and update the quest in your journal.

Once you have the Sapphire Dragon Claw go back to Shroud Hearth Barrow to the puzzle door room. The combination is located on the palm of the claw; starting with the outer ring Moth—Owl—Wolf. Once the door recedes, a table is straight ahead with an empty random soul gem and a random helmet. The passage turns left and descends passing a sideboard with a random mace on top and into a hall containing five sarcophagi: two around the perimeter and three up on a raised dais. On a pedestal in the middle of the dais is the spell tome Oakflesh. As you move about the room, the portcullis you came through will shut behind you, blocking off exit. Another portcullis at the other end of the room is closed as well. A small illuminated alcove to the right of the dais has a lever which activates the portcullis; its gate will open automatically as you move about the room. When that happens, draugr will emerge from the coffins and attack. After the draugr are done, use the lever to open the portcullis.




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