Getting the "Oomph" Out of Your Environments | Critical Thought #gamedesign #gamewisdom #indiedev VIDEO
For this critical thought, I talked about environmental design and interaction in games. What is the best way to make the player feel awesome and cause a lot of explosions at the same time. This was recorded earlier in 2023.
0:00 Intro
00:47 Environmental Enjoyment
2:41 The Yellow Paint of Linearity
4:47 The Spectrum of Interactivity
7:50 The Impact of Interactivity
16:18 Rewarding Interactivity
games shown: En Garde, Turbo Overkill, Amnesia The Bunker, Fight 'n' Rage
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All videogame streams are now archived on my secondary channel: https://www.youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
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