Gex [PS1] - Any% Segmented Speedrun (59:05) [5/5 - Rezopolis]
All details about the run are back in part 1.
SEGMENT 5: REZOPOLIS
This one took way too many attempts to get down. Rezopolis is dangerous to get through without losing any lives at all, nevermind doing it with the intent of quick completion.
Rez Knight Fever (00:24): BY FAR my best attempt at this stage. I'm glad for all the cooperation that happened here; only ways I could find to improve it are less reliability on power-ups (to me the quickest way to defeat the Rez Knights) and of course, less damage.
On the Move (04:06): Gets quite tentative here. I just wanted to get out of this level alive, and with some of the large pits with balloons and the nature of some of the conveyor belts, it's all about trying to keep safe up to the bitter end. This also ended up being the only level with a frame skip set of about half a second, which didn't seem to affect the final time. Not to mention that it should've been quicker NOT taking the final vertical conveyor at the end...
Rez's Lair (07:38): I wonder if there's a way to actually hit Rez earlier than when he flies up to the top of the screen when on the right hand side of the wall; if there is I could see a 10 second skip here. Otherwise, I am absolutely happy with this result!
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And there we have it - a rare speedrun effort from me! I'll see if I can catch you all some other time :P
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