GG Mode in a Nutshell

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Guilty Gear Xrd
Game:
Duration: 1:22
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5


How GG(1) mode works:

+ Kakusei/Awakening (faster meter gain) at 25% health
+ IK is now a move instead of a mode (still by pressing P+K+S+HS)
+ IK is unblockable
+ IK is a guard cancel
+ IK can be in a combo (either from chain combo or juggle)
+ opponent must input a directional sequence to avoid IK (in GG1, the input was 214 any)
+ can charge meter (hold HS+D)
+ can charge cancel with HS+D
+ jump cancel all normals
+ airdash after all air normals
+ airdash length
+ airdash after double jump
+ faster normal frames
+ faster run startup and recovery
- no FD (FD was introduced in X)
- no RC (any of them; RC was introduced in X, FRC was introduced in XX)
- no Burst (Burst was introduced in XX)
- no FB (FB was introduced in Accent Core)
- no Slashback (Slashback was introduced in Accent Core)
- opponent that isn't on GG/GGX mode gets an upgraded Burst meter (faster? recharge rate)
- Kakusei/Awakening doesn't give you infinite supers (how it was in GG1)
- IK only awards you the round you do it in (GG1 made IK give you the match)







Other Statistics

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