Ghost Recon Advanced Warfighter (PS2) Playthrough Part 16 - "I Know What You're Gonna Say"
Throughout most sf the game, when I'm given a secondary weapon I don't like, I complain about it. Like the RPG. You can't do much with it, outside of blowing up armored vehicles, and maybe some ground troops if they're clustered together. Rifles are more versatile, unless the game short changes you on ammunition, because the type you have would be considered over powered if you have more than one freaking clip for it. What I'm referring to is the explosive ammunition that some of the .50 caliber rifles in the game utilized during past missions. If used correctly, that type of ammunition can turn a firefight around very quickly. If used carelessly, it could blow you up and force you to start an entire mission over again, if you didn't have the luxury of running across a checkpoint.
What was I rambling on about? Oh, yeah. So in this mission, surprise, surprise, Carlos gets his hands on an attack chopper and decides to fly around Mexico City with it. At the same time, Ramirez and I, yeah that's right, the fate of the entire city rests in the hands of two soldiers, whose equipment doesn't seem that advanced, despite the game shoving it down your throat every other mission (or by having you do crap on your own, instead of as a team, and forcing you to rely on the advanced technology that you've been graced with to survive encounters with multiple enemies).
Alright, so in my mind, I already know the score. Bad guy just hijacked a friendly attack halo. Any friendly personnel inside said halo is dead. That halo doesn't serve any other purpose outside of recon and offensive duties, so it's an expendable asset. I, along with Ramirez, am more than likely coming from a nearby HQ, which should be equipped with a decent amount of gear (trying to be realistic, here). So, after I hear that I'm being sent out into the field to take down a rogue helicopter, that last thing I'd want to forget is a powerful long ranged weapon that has some sort of explosive ammunition. Let's see, hey, there's a perfectly good high powered rifle that can fire explosive rounds, can I take that into the field, alongside my semi-trusted MRC (which the game designers forced upon me, knowing that they put better assault rifles in the game). Long story short, I'm sent into the field with just an MRC, several clips, and Ramirez, who decides whether, or not, he's going to follow my orders by flipping a damn coin.
This mission should be loads of fun... for the guy in the helicopter.
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