Ghostbusters (Genesis) Playthrough

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A playthrough of Sega's 1990 license-based platformer for the Sega Genesis, Ghostbusters.

Played on the normal difficulty level as Peter Venkman.

The Ghostbusters were well represented in the video game space throughout the 80s and early 90s. The games didn't share the movies' reputation for quality, largely thanks to the botched NES port of Activision's original computer game (   • Ghostbusters (NES) Playthrough - Nint...  ), but there were a few that turned out to be legitimately good games.

Chief among them was Sega's Ghostbusters, a run-and-gun platformer that appeared on the Genesis/Mega Drive a year after the theatrical debut of Ghostbusters II. It was developed by Compile, the Japanese studio behind such games as Aleste, Zanac, Blazing Lazers, and The Guardian Legend (   • The Guardian Legend (NES) Playthrough  ).

Controlling Peter, Ray, or Egon, you begin the game by taking jobs around town, eradicating spooks, spectres, and ghosts from your customers' huge, maze-like homes, and the money you bring in can be spent on weapons and upgrades. Once those jobs are done, your friends are kidnapped and you inadvertently open a portal to Hell, kicking off the final stretch that culminates in a showdown against an ancient god.

In true Compile fashion, the gameplay is smooth, the controls are tight, the difficulty is stiff but fair, and heavy emphasis is placed on the game's memorably designed boss fights, each of which demand carefully considered strategies and fast reflexes. (And the StayPuft marshmallow man punching through the walls - how cool is that for a set-piece?) The graphics and sound are very good for such an early Genesis title, neatly rounding out the package. The English translation is a bit of a trainwreck, but it, too, has its charms.

Ghostbusters for the Genesis is one of the better movie tie-in games of its time. If you like well-made, fun Japanese platformers, you can't go wrong with this one.
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