Parasite Eve II (PlayStation) Playthrough
A playthrough of Square Electronic Arts' 2000 survival horror game for the Sony PlayStation, Parasite Eve II.
Three years have passed since Aya Brea saved the people of New York from Eve, a pyrokinetic opera singer who'd attempted to leverage the power of her body's mutant mitochondria to kickstart a new world order.
Aya's efforts in the first Parasite Eve ( • Parasite Eve (PlayStation) Playthroug... ) didn't stamp out the threat entirely, however. She now finds herself in the employ of the FBI as a member of MIST (Mitochondrial Investigation and Suppression Team), a group dedicated to combatting the rise of Neo-Mitochondrial Creatures, or NMCs.
The game opens with Aya being dispatched to a high rise mall in Los Angeles to investigate reports of shape-shifting monsters cutting down innocent people. She arrives on-scene to find a total bloodbath, and what she learns while in pursuit of the suspect places her once again on a collision course with the fate of humanity.
The original Parasite Eve was a heavily story-driven role-playing game, but Parasite Eve II, despite being a direct sequel, is a very different game. Without the benefit of a best-selling novel to draw ideas from, the plot dispenses with the high-minded sci-fi themes of the first game and instead settles for being a shallow justification for the action sequences.
In a nutshell: shadowy forces unleash a biohazard on the unsuspecting public, and lots of people die. You have guns, so you use them. Hold on... Resident Evil, is that you?
As it turns out, that's far closer to the truth than you might expect! Parasite Eve II's development team included several ex-Capcom employees who had previously work on Resident Evil, and it was led by Kenichi Iwao, Resident Evil's script writer and scenario planner.
Parasite Eve II mirrors Resident Evil in most ways. The story follows similar beats. You spend a lot of time unlocking doors with an endless array of keys and electronic components. Your inventory demands constant sorting. The world is made up of a series of prerendered backgrounds that you navigate with tank controls.
There are two primary differences. Aya gains experience points that can be spent to unlock magic spells, and she can be equipped with armor. Otherwise, it's pretty much Resident Evil done on Square's dime, and as far as RE-clones go, Parasite Eve II is one of the PlayStation's best. It looks phenomenal, the level/screen layouts are easy to parse, the combat isn't clunky, and the creature designs are gross but fun.
Be warned, though. If you go into it expecting a game that builds on Parasite Eve, you'll be sorely disappointed.
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