GLBenchmark (OpenGL ES) official

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GLBenchmark 1.1, the high performance mobile benchmark for OpenGL ES 1.1 environment

It is an upgrade of the famous GLBenchmark 1.0, to conform the performance, and features of the latest devices.

GLBenchmark HD and Pro for OpenGL ES 1.1

* The same scenes as GLBenchmark 1.0
* All geometries stored in the video memory (VBO)
* Two different versions for character animation:
o GPU skinning (Matrix palette)
o Software skinning (calculated entirely on the CPU)
* OpenGL ES 1.0 compatibility dropped


Low level 3D performance tests

* Triangle throughput **
* Lighting **
* Texturing **
* Fill-rate ***
* Rendering quality *


CPU tests

* Floating point performance *
* Integer performance *


Supported platforms

* IPhone (2G/3G/3GS)
* Symbian (S60 3rd Edition, S60 5th Edition (all S60 with Symbian 9.x))
* Windows Mobile (Windows Mobile 5, Windows Mobile 6, PocketPC)
* Linux (all embedded Linux, with OpenGL ES 1.1)
* OpenKode
* Brew


System information

* OpenGL ES environment
* EGL environment
* CPU vendor, clock rate and architecture
* OS platform, vendor and version



* No change since GLBenchmark 1.0

** Vertex-count increased by 16 times, Full VBO

*** Fragment-count increased by 8 times, Always multi-textured







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