Glitches in other 'mon' games: glitch item 0xC9 walk through walls in Sanrio Timenet (サンリオタイムネット)

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(As usual, I'm still focusing on Pokémon - this is a break for my playlist "other game glitches") Here is a potential vulnerability in another monster battling game, involving long name glitch items. Many will cause buffer overflows which freeze the game. This one item 0xC9 is an exception (the name is presumably long but not too long), and you can use it to walk through walls by activating an automatic walking script.

I don't know if any powerful glitch has been found for Sanrio Timenet yet. The only bugs I'm aware of I've documented on https://tcrf.net/Bugs:Sanrio_Timenet:_Kako_Hen_and_Mirai_Hen . However, if we can force the game to display a glitch item name with a natural glitch (without a cheating device or cart swap manip), it might be possible. The glitch items also won't appear in your item pockets, so another idea might be RAM manipulation of a treasure chest.

The version used is Rev 1 of Sanrio Timenet Mirai-Hen (Future Version).

To activate this, use Game Genie code:

XX5-DDA-91D
3E5-DCA-B37
005-DBA-081

Use GameShark code 010170D4 as well to force a Sweet Honey in your inventory; you can use it and its name will change on the second segment of the inventory contents based on xx (C9 in this case).




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