godot 4 how to add gravity and collision to 3d mesh instance ( properly edited)

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Published on ● Video Link: https://www.youtube.com/watch?v=YD7l0WzYseQ



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Thanks to the viewer for correcting my previous mistake .
the screen capture software didnt work
I had to use ffmpeg and do some editing to fix it

click on mesh instance 3d in the left then click on mesh instance button on the top.
select static collision trimesh.(there are other options ) which are shown below static trimesh like conves collision sibling.
or instead of using mesh instances you can use CSGMesh 3d with collision