Getting animation tree to work in godot (i had to write a lot of code and draw verse like tree)
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yes i had to use a lot of if else . if anyone has a better code that doesnt use blend trees and one for state machine anims . I will implement it (provided its copyright safe of course )
if i didnt use the if else case it lead to recursion error in godot as the idle was the default anim and making a landing animation didnt stop the recusrion so i had to hard code in the gd script . i ditched the damaged anim to cut space but the anim tree was a spaghetti