Godot Engine 4 - Rigid Body Simulation - Fractured Cubes
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A quick little test of some fractured physics. I prefractured them and just have them dropping. Plan to make a little test demo of procedural fracturing in a later video. But this is the start!
Some details about this simulation
Solver Iterations: 16
Physics Tickers Per Second: 180
SDFGI, AO, SSIL all enabled with 8x MSAA
Total Render Time: 3 minutes
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