Godot Tutorial -- 2D Navigation and Path Following
In this Godot Engine tutorial we look at two key functions in AI development, path following and nav mesh naviation. The first is pretty simple, you define a path using a spline and follow it. The second is about creating a nav mesh, which is a set of polygons that tells the engine where you can and cant walk. We then look at the code for determining shortest route paths dynamically.
This is part of an ongoing series from GameFromScratch.com available here: http://www.gamefromscratch.com/page/Godot-Game-Engine-tutorial-series.aspx
Each tutorial is available in both text and video forms. The text version of this tutorial is available here: http://www.gamefromscratch.com/post/2015/06/16/GODOT-ENGINE-TUTORIAL-PART-11-2D-AI-Nav-Meshes-and-Path-Following.aspx
A new feature, for GameFromScratch Patreon backers, is we compiled the Godot tutorial series into an ebook form ( pdf, epub and mobi ), that you can learn more about here: http://www.gamefromscratch.com/post/2015/06/14/Game-Development-using-the-Godot-Engine-Book-first-draft-released.aspx
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