GOHAN'S SECRET SUPER HERO IDENTITY (Walkthrough Part 14) - Dragon Ball Z Kakarot

GOHAN'S SECRET SUPER HERO IDENTITY (Walkthrough Part 14) - Dragon Ball Z Kakarot

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Dragon Ball Z: Kakarot
Category:
Walkthrough
Duration: 1:00:32
274 views
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Part 14: After the Cell Games, Gohan realizes he has much potential power that is untapped and seeks to Vegeta for help in training being that Goku is still in the Other World. Several years pass and Gohan, with the help of Chi Chi, still continues his pursuit to be a scholar and attends a local high school for education. Soon he realizes petty criminals scower the city and takes it upon himself to act as a super hero and defeat them when he can and in disguise. He becomes known as the "Super Saiyaman" however his identity is no secret to Videl, which is Mr. Satan's daughter.

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GOHAN'S SECRET SUPER HERO IDENTITY (Walkthrough Part 14) - Dragon Ball Z Kakarot
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Overall Game Description:
Set in semi open world areas of individual hubs with RPG elements, the game follows loosely the plot of the Dragon Ball Z anime series with the player assuming the role of protagonist Goku. Other characters such as Piccolo, Vegeta, Gohan (young, teenage, adult), Future Trunks, Vegito & Gotenks have been announced as playable characters.

The game is not considered open world with one massive sandbox but instead divided into individual hubs that will be locked until reaching a certain point in the story, only then will these areas be unlocked for exploration. These individual hubs are not small and the openness of these areas gives all the more reason to have flight as a mode of travel with both the verticality and area being impressive. Some areas are full of life and cities whilst others are more barren and devoid of life.

Flying will be a huge aspect of the game and the main form of travel to objectives and other parts of the map unless running at super speeds is preferred, the nimbus cloud will also be a mode of transport and for the Ultimate Edition the Tao Pai Pai Pillar will be available. Flying has been described as archaic and feels like controlling a “helicopter” and will take some getting used to.

During general gameplay and flight the game handles like a typical third-person game, when fighting the perspective changes to an over-the shoulder fighting game. Fighting is a mix between typical punches, kicks, dodging and ki-blasts with special moves and combos involved.

Outside of combat you are free to explore the different locations, collect minerals with ki-blasts and fish. The emphasis on RPG progression sets this game apart from typical fighting games, Goku will not start with his most powerful moves with them only being unlocked through the skill tree and progression through the story. There are five different ways to power up; eating, battling, finding ki-orbs and creating communities. Linking characters to community leaders of different types can maximise experience gain. Orbs found in the world through exploration are the main currency for progressing the skill tree. Meals are important as foraging for fruit or crafting dishes at a cook can incur permanent stat increases. By fighting in battles experience points will be gained, choose your battles and make sure your character is at the adequate level before engaging.

Another activity besides the side quests is fishing, fishing is played as a sort of mini game with requested buttons needing to be pressed at the precise moment. Playing as Goku will see him pulling out, attaching and fishing with his tail, this was done as a homage to the original anime series. The reasons why Goku has his tail will be further explained in the story.




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Super Saiyaman
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