GOING ALL OUT | Let's Play AEW Fight Forever - Part 1
We need something to cleanse us of The Lord Of The Rings - Gollum as well as make more space for other games so let's see how this goes. We don't intend to fight forever but we have a lot to cover. So far it's pretty fun despite needing some getting used to with the controls and other stuff.
Trophy/Achievement Timestamps
3:00:55 - Full Course Beatdown Trophy/Achievement - During a Singles Match you will be up against your opponent and need to wear them down with a variety of moves at your disposal. This will build up your Momentum bar so that you can perform more powerful signature and finisher moves. This is also so that your opponent will stay down for a pinfall or tap out from a submission hold because of the amount of damage they have taken. You can also opt to taunting your opponent to build up the Momentum as well although this can be disrupted more easily and you can't cancel out of performing a taunt. The Momentum bar is based on how much damage you inflict and take so if you are damaged by your opponent then you also lose Momentum. When you eventually build up your Momentum bar there is a hidden time limit that you need to take into account especially after you have initiated that you want to use your finisher although this doesn't seem to be the case with signature moves. You will know that you have run out of time to perform your finisher when your Momentum bar reverts back to the Signature writing. You also need to consider which wrestler you are using as some may come equipped with skills that increase their Momentum bar faster or skills that will increase it further depending on what you perform in a match as you play or by performing certain moves. You will know that you are capable of performing a signature when the Momentum bar has Signature written above it. Not every wrestler will share the same positioning to perform their signature or finisher either. If you are unsure of what position you and your opponent need to be in order to perform a signature or finisher you can check the Moves List when you pause the game during a match. The Moves List will also let you know how many signatures and finishers each wrestler has access to as well as how much damage each of them will inflict depending on what slot they become. Once you have found the correct positioning you only need to press the Directional Button Up or Down to execute it. Now that you have performed your signature you will be able to perform your finishing move. While you will no longer need to build up your Momentum bar any higher in order to perform your finisher you need to perform a taunt so that your opponent gets up immediately almost like a setup. This will put them into a groggy state however they will not be in the right position so be aware of this before you initiate the taunt as you only have a certain amount of time before you revert back to the Signature state. You will know that you are able to perform a finisher when you see Finisher in the place of Signature over the Momentum bar. When you and your opponent are correctly positioned to do the finisher you need to move the Right Analog Stick Up or Down. After performing your finisher you then need to immediately pin your opponent or make them submit if you have used a submission finisher which requires you to mash the face buttons before the opponent is able to escape so make sure that when you perform your signature and finisher afterwards that the opponent is away from the ropes before you do so as you will be unable to move them away from their position. You should also damage and weaken your opponent before doing so as much as you can to raise your chances of winning. When you win a Singles Match after hitting the opponent with a signature and finisher you will unlock this trophy/achievement.
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