Good Errands and Bad Errands [Planning & Game Design]

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Published on ● Video Link: https://www.youtube.com/watch?v=IM9P9NIKo10



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Many games rely on repeating the same gameplay, which naturally leads to simplistic and repetitive sequences. Fetch quests are one such example.
In this video, I'll explore a few ways you can make these straightforward errands more fun.







Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
Planning
Game Design