Grafted Scion RL1 no Roll/Block/Parry/Jump/Skill

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Published on ● Video Link: https://www.youtube.com/watch?v=smOEXHnT6qY



Dark Souls
Game:
Dark Souls (2011)
Duration: 3:38
258 views
14


Redone because the previous kill was a bit sloppy, and I hadn't worked out all the kinks in the fight. That kill was a bit faster though, thanks to better rng. https://youtu.be/6wKJ9ufzceo

Notes/advice:

1. His jump forward - sweep attack is range dependent. When you're a bit too far away from him, wait a few seconds before running back to mid-range. I generally run in after each attack so he doesn't get the opportunity, which is why it didn't happen in this kill. To dodge it, just walk or sprint out of range.

2. 1:20 This jump attack has a bug where right after he lands, it's possible for him to go into the air again, which results in him getting a full-body hitbox & also cancelling his recovery. Make sure to run behind him, and if you see his body twitch, redirect your attack away. You won't get the hit, but it'll create enough distance for his quicker followups. It didn't happen in this kill but here's a demonstration https://youtu.be/uwp8fAbgEQc

3. 1:38 for the scream punish, the hitbox disappears earlier than the visuals. Abuse this to get to the position shown and charge an R2. If he starts an attack, aim towards his shield, if he doesn't, aim towards his back. This is so you don't miss, and don't get punished respectively.

4. 2:10 I could queue up more charged attacks because getting him below 50% health on that punish seems to always make him buff immediately. The third one may not have been 100% safe, but it was certainly worth the damage.




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