[Granblue Fantasy] Umamusume Pretty Derby Collab - Golsilius Mode (Proud) (Dark Magna Clear)

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Published on ● Video Link: https://www.youtube.com/watch?v=MY4z3qMjeNg



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Duration: 18:31
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Team:
Dark Chaos Ruler Master Level 30 with Bloody Scar (Chaos, EX Decimate, EX Chi Channeler)
Lv80 Fediel (Grand)
Lv80 Lich (Grand)
Lv80 Clarisse (Valentine)
(Sub) Lv80 Kolulu
(Sub) Lv80 Rei (Grand)

Sub aura summons: 4* Belial, 1* Sariel

0:00 - Start
0:18 - Lv200 Golsilius
5:05 - Golshi Eruption! (60% HP trigger)
13:17 - Golshi Eruption! (15% HP trigger)
13:57 - Meteor Storm (10% HP trigger)
15:15 - Meteor Storm (3% HP trigger)
16:02 - Summon pool, weapon grid, character EMPs

Well, that was harder than I expected.

At 60% HP, Golsilius clears her debuffs and puts up seven trials:
• I: Deals elemental DMG superior to each target's element (Can only be removed by dealing 2,000,000 or more plain DMG in 1 turn)
• II: Attacks and debuffs don't miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can only be removed by activating a chain burst of 5 or more chains)
• III: Lands a random debuff on all allies every turn (Can only be removed by ending a turn with 10 or more debuffs on the foe)
• IV: Removes 2 debuffs each turn (Can only be removed by dealing 10,000,000 or more skill DMG in 1 turn)
• V: Removes 2 buffs from all allies every turn (Can only be removed by ending a turn in which at least one each of damage, debuff, buff, healing, and field skills were used)
• VI: Recovers HP each turn (Can only be removed by dealing DMG 30 or more times in 1 turn)
• VII: Deals 3-hit plain DMG to random allies every turn (Can only be removed by finishing all other Unpredictable Usurper races)

While it isn't necessary to clear every trial, finding a team that can clear all of them is quite tricky. The most critical one is trial II (chain burst of 5 or more), then probably IV (10 million skill DMG), V (use one skill of each border type—red, yellow, blue, green, purple), III (10+ debuffs on the foe), I (2+ million plain DMG), VI (30+ hits in 1 turn). I depends on the element—light and dark are less affected since there isn't an actual superior element to them. It might even be worth keeping I around so as to build a team/grid with resistance to the superior elemental DMG.

The 2 million plain damage trial is quite a pain because I have no good way to deal with it in water and wind. Fire has Zeta (S4), earth has Threo (S3), light has Summer Halluel and Malluel (S1), and dark has Valentine Clarisse (S3). It's kind of like a Beelzebub summon check since his call effect deals 3 million plain DMG so he easily handles it. Thanks a lot, Cygames.

Anyway, I ultimately chose dark because the Fediel + Lich combo is too busted. Fediel has C.A. reactivation with no strings attached besides her field effect being active, which makes overchain burst easy to achieve. Chaos Ruler main class equipped with Bloody Scar (Veight's weapon) combined with Lich and V.Clarisse provides silly amounts of Delay stall on charge attacks.

The challenging part comes at the end with the 10% and 3% HP triggers. They deal 18 hits of 99,999 static elemental damage, and summons are off the table because the 15% HP trigger inflicts Summonless for the rest of the fight. There's also Death Ineluctable to contend with, which counters Auto-revive. One idea would be to run a character who has Substitute + Dodge All for 10%, and then burst down the final 3% to avoid the last trigger.

I wasn't confident I could pull that off, so I decided to use Kolulu to suicide tank 10%, and nullify 3% with Rei's S3. It might not be the most elegant solution; I'm just glad it worked.




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